#ifndef GAME_THREAD_H
#define GAME_THREAD_H

#include "game.h"
#include "PThreadThread.h"
#include <iostream>

class gameThread : public Game, public PThreadThread
{
 public :
  gameThread(std::string const &name, PortableNetworkManager *net);
  gameThread();
  ~gameThread();
  virtual void run(void);
};

#endif
